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> You mean it has a gun in it, and it's in first person? That's not what I meant, but even if it was I think my point stands. There are too many 'first person
by xanderlewis 2y ago
> You mean it has a gun in it, and it's in first person?
That's not what I meant, but even if it was I think my point stands. There are too many 'first person games with guns' in general. It's hard to imagine the possibilities precisely because the market is so saturated with monotony.
> spouting nonsense
By the way, your response seems unnecessarily aggressive. Sorry if you interpreted mine as such; that wasn't the intention.
To address your list of games: it's worth observing that they all fit very neatly into categories (shooter, fighter, platformer, etc.), so I do think this shows a lack of creativity. Even within each category, there are similarities — every game seems to build on the existing idioms that have built up over the last thirty years or so, and that's without mentioning all the firearms paraphernalia and language that is standard in most big-budget games.
But the same is true of music and film and probably everything else, so it's probably just that my taste is unusual. I'm aware of that.
I actually think Minecraft was a good example of fresh game design — it didn't fit into any of those categories. Hell, it didn't even have much of an objective and it certainly didn't feel like a reskinned version of a thousand other games.