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The GitHub languages thing shows it's 82% PHP, 15% JS and some sprinkles with HTML/CSS. But what is the actual client made with? Is it in a different repository
by diggan 2y ago
The GitHub languages thing shows it's 82% PHP, 15% JS and some sprinkles with HTML/CSS. But what is the actual client made with? Is it in a different repository? Or is it all implemented in PHP? Impressive if so.
> This is low violence game
I love this description for a game that is all about shooting others in face, planting/defusing bombs and trying to survive while being shot at.
As a side-note, has the OP ever seen a football field? :) Seems to have a bunch of crosses and other out-of-place lines, but I guess the football isn't the focus so probably matters the least :)
- deleted 2y ago[deleted]
- dietr1ch 2y agoWell, no one says you need to shoot, maybe you can go the charisma route and convince the terrorists not to get the bomb down.
- rzzzt 2y agoNegotiator selected!
- solcloud 2y agounfortunetely voice chat is currently not supported :D
- swyx 2y agoah, talk-no-jutsu, the most powerful weapon in a main character arsenal.
- xanderlewis 2y agoErm, actually, it’s kaiwajutsu.
- no_wizard 2y agoIts like a pacifist run in the old Fallout games
- evanwalsh 2y agoYou can see the client code in `www`: https://github.com/solcloud/Counter-Strike/tree/master/www https://github.com/solcloud/Counter-Strike/tree/master/www The client is a lot of JavaScript (with graphics via Three.js)
- solcloud 2y agoyes, client code is JavaScript using Three.js (https://threejs.org/ https://threejs.org/) library, but since server and client is decoupled, client code can be implemented using anything, there is also php cli interactive interface, but most users prefer javascript one which is currently only one with real gui
- solcloud 2y agoyes that is correct, all code is in this monorepo, yeah I get little hyped with that animal destroying description :D for that sidenote crosses - love your note - my sense of humor is kinda weird I guess or maybe because I grow up in Europe while watching America movies with football players wearing helmets idk :D on more humor side there is also php cli interface (https://github.com/solcloud/Counter-Strike/blob/master/cli/client.php https://github.com/solcloud/Counter-Strike/blob/master/cli/c...), but unless you have fancy matrix like font in your terminal emulator you probably do not see woman in red dress laying on pitch :)
- ehnto 2y agoI am not even opposed to violent videogames morally, I just wish there were more creativity in big budget gaming. One of the most interactive mediums available to society, and billions of dollars each year goes into another set of Shooty McMann goes Shooting, Guns Edition. Sorry, small tangent. This project is still super impressive and I have played thousands of hours of CS so it's cool to see.
- maccard 2y ago> I just wish there were more creativity in big budget gaming. One of the most interactive mediums available to society, and billions of dollars each year goes into another set of Shooty McMann goes Shooting, Guns Edition. This is overly dismissive, and the sort of thing I'd expect on Reddit. If you look at the most critically praised and fan praised AAA game of the last.. decade? It's Baldur's Gate 3. In the AAA-budget-quality space there's enough games out there released in the last few years without guns to keep you busy - Disco Elysium, Stardew Valley, Elden Ring, Minecraft, Persona, Witcher, Total War, Alan Wake(*) Stellaris are all in my "recently played" and there's no guns. Generally RPG, Strategy, racing, platformer style games avoid guns for the most part. You've got AAA games that have guns in them that aren't focused on shooting - Xcom, Fallout come to mind where the guns are just a visual representation of a dice roll. I know you mentioned "big budget gaming", but there's oodles of small budget games to play too. Balatro, Pacific Drive, Against the Storm, Dredge, Inscryption are all games I've played this year with no guns in them.
- xanderlewis 2y agoWhat does AAA-budget-quality mean? Minecraft was made by one person and is still a very simple game, utterly unlike the ‘genuinely AAA’ shooters parent was talking about. Same with Stardew Valley and probably several of the others you’re talking about. Fallout might not be ‘focused on shooting’, but it still has the look of a typical FPS game. It’s as if game developers have mostly converged on a standard game design. There are exceptions, but there’s still so much untapped room to be more creative. I think it is true that most money in the games industry goes into making games that heavily feature guns. Films are the same; even the seemingly non-violent premises apparently have to involve constant peril and frequent (gun) violence. Maybe it’s a particularly American thing.