2 ms·
In true game dev fashion, I think parent meant to do the splatting once at build time, and runtime would just use the resulting data, rather than each scene loa
by diggan 2y ago
In true game dev fashion, I think parent meant to do the splatting once at build time, and runtime would just use the resulting data, rather than each scene load involving a dynamic "Splatting the gausses" in order to finish loading.