4 ms·
Aha, I see. Line segments from quads suffer from all the issues mentioned in the article as well, especially in the distance, but I didn't quite understand in w
by indigoabstract 2y ago
Aha, I see. Line segments from quads suffer from all the issues mentioned in the article as well, especially in the distance, but I didn't quite understand in what context is the grid shader applicable. Thank you for clearing this up.