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I'm fairly sure the boot to Gecko project aims to be agnostic as to what rendering engine is used. IE, you should be able to use a Webkit core instead of a Fir
by nicpottier 14y ago
I'm fairly sure the boot to Gecko project aims to be agnostic as to what rendering engine is used. IE, you should be able to use a Webkit core instead of a Firefox core.
- khuey 14y agoUh, where did you get that idea from? The rendering engine is even in the name ...
- tmzt 14y agoI would suggest using HP/Palm Luna if you want a webkit-based mobile OS. It's apparently using Qt and should be possible to run it on top of android the same as B2G. If Mozilla's work to standardize the APIs goes well the same apps should be usable on both platforms.
- Yoric 14y ago... if HP still exists by then :)
- nicpottier 14y agoCan't find the specific reference now, but seen it mentioned a few times, here's one: http://paulrouget.com/e/b2gdemo/ http://paulrouget.com/e/b2gdemo/ Their idea is that it is an HTML5 standard with some additional Javascript hooks for hardware access, so any browser could be the 'core' with only a few tweaks.
- ozten 14y agoFrom your link... "Gecko on top of it. The same version you'll find on a regular Firefox;" Maybe we're confusing web standards with rendering engines, but this is a product with only one rendering engine.
- deleted 14y ago[deleted]
- kumar303 14y agoBoot to Gecko / Firefox OS is a Gecko based mobile OS. However, the open apps platform we're building lets you run an HTML5 app on, well, any HTML5 device including Chrome, IE9, etc. This mostly applies to the Marketplace in how it offers paid apps; we have a decentralized receipt format to let the paid app run on any platform. Unlike any other mobile player, Mozilla is truly making the web the platform. Our platform is not Firefox OS. That's just one device to support open web apps.