3 ms·
It's an interesting approach because the one frame of lag introduced by the typical interpolation strategy is not ideal, but I don't think many games can make u
by davexunit 2y ago
It's an interesting approach because the one frame of lag introduced by the typical interpolation strategy is not ideal, but I don't think many games can make use of it. As the article states, game state needs to be in a relatively small contiguous chunk of memory with no pointers to chase. That's a very serious constraint.