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Or a d6 with the 4, 5 and 6 faces blank. When you roll, if the face isn't blank, that's your number. If it is then flip the die over and subtract that number fr
by cjg 2y ago
Or a d6 with the 4, 5 and 6 faces blank. When you roll, if the face isn't blank, that's your number. If it is then flip the die over and subtract that number from 7.
Only uses 6 pips.
- ejddhbrbrrnrn 2y agoPip position encoding can get that down to 3. One pip on 3 adjacent sides. Centre pip = 1, Edge = 2, Corner = 3
- quirino 2y agoIf we're gonna go that route, you can just put a single pip on a corner and derive all of the other positions from that.
- gcr 2y agoNope, that’s rotationally symmetric around the (pip, center of dice) axis. Put the pip on the face, but near the corner.
- ejddhbrbrrnrn 2y agoOr the edge so, the pipped face is 1, then go over that edge for 2, keep going around for 3 and 4. If we consider that "going east" then 5 is on the north pole.
- quirino 2y agoThat's what I mean by "pip on the corner" :P The comment above mine was using this terminology to refer to the corner of a face.