3 ms·
I might be wrong on some of this because I'm not that knowledgeable about the mechanics of it. But I think video conferencing software is built around the assu
by giraffe_lady 2y ago
I might be wrong on some of this because I'm not that knowledgeable about the mechanics of it.
But I think video conferencing software is built around the assumption that people are using their speakers and so the output is also picked up by the mic. So some of it is increased latency caused by filtering that out. And then it keeps people basically muted until it determines they're trying to speak, and there's a delay with it toggling.
If you're using a mic and headphones at all though, there are settings that cut a lot of that out. They're usually kind of inscrutable like in zoom IIRC it's called "audio for musicians" or something like that. If both people are using headphones and have those settings on, it removes most of that "switching talker" latency.
As you add more people it's harder and harder to get everyone configured correctly, which is why having company buy-in and policy is important. Sheer network latency comes into play too, but most people working from home probably have acceptable connections.