4 ms·
It's funny to me when people apologize for not being artists when they've produced actually nice looking art. It's like a host saying "excuse the mess" when ent
by nsxwolf 2y ago
It's funny to me when people apologize for not being artists when they've produced actually nice looking art. It's like a host saying "excuse the mess" when entering their nearly immaculate home.
I wish I had kept some of my game development experiments because then I could show you what actual bad art looks like!
- sublinear 2y agoIt was the censored radio edit version in north america though
- misterflibble 2y agoI was thinking the same thing and actually thought they should continue building it. It looks like a great game!
- mcejp 2y agoI should have included a disclaimer -- I agree that textures and sprites are excellent, but they come from asset packs (for this same reason I cannot redistribute them in the source release). Only the crossbow placeholder is self-made. I don't have any issue with paid asset packs, I would gladly build the entire game with third-party art, but there is only so much of it in the necessary style, resolution and quality.
- qludes 2y agoIt might look much better if you picked a palette with a mood (https://lospec.com/palette-list https://lospec.com/palette-list). The resolution mismatch between the foreground crossbow and the sprites and background textures could be made less apparent too by reducing the resolution. For the monster sprites there's always scaling and palette flips. But yeah, with those sprites (and sound) defining the game's identity it's a bottomless pit.