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We're really used to thinking of cheaters as being effectively gods within their games, and that playing with them is no fun whatsoever. But if the anti-cheat
by jerf 2y ago
We're really used to thinking of cheaters as being effectively gods within their games, and that playing with them is no fun whatsoever.
But if the anti-cheat is able to advance to the point that a cheater can merely rise up the ranks by 10%, then, if you think about it... in a lot of ways the problem is solved. When I'm playing in a match, and one of the players is in the 80th percentile by their own merits, and another is "naturally" a 60th percentile player but is cheating their way up to an 80th percentile player somehow... and if they can't see through walls or insta-headshot across the map or do anything other blatently violating the rules, they just play a little better... what's the actual difference?
There is some. It's not zero. If you can't get those cheaters under control in tournament play the situation will normalize to everyone using a cheat just to keep up in a Red Queen's race, and that's still bad for other reasons.
But it isn't the same impact as playing with Sir Snipes-A-Lot who headshots you through three walls the instant your spawn invulnerability wears off, either.