4 ms·
The CPU being overwhelmed with physics sounds sus to me. CS has a few mechanics more than Q1, but not that many. It's a few collisions and should be possible to
by viraptor 2y ago
The CPU being overwhelmed with physics sounds sus to me. CS has a few mechanics more than Q1, but not that many. It's a few collisions and should be possible to check in a tiny fraction of today's CPUs capabilities. Even with some advanced movement physics, it's just a handful of entities - Marbles does hundreds more per frame. Am I completely missing something significant here?