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Very cool! One comment, one question. 1) panning the node graph of the leaves demo seemed slow / laggy on my macbook pro in chrome, which gave an initial low-qu
by fwip 2y ago
Very cool! One comment, one question. 1) panning the node graph of the leaves demo seemed slow / laggy on my macbook pro in chrome, which gave an initial low-quality feeling - moving nodes was nice and responsive.
2) Given that this is written in Rust (compiled), is it on the roadmap to 'export' the parameterized designs into some callable library code? e.g: a game engine that calls "leaves = generate_texture("changing_leaves.graphite", percentage=0.2)"? It would be cool to keep that configurability even once you leave the editor - basically, splitting the node-graph renderer out as its own library that you can call programmatically.
- Keavon 2y ago1. Please see https://news.ycombinator.com/item?id=41854076 https://news.ycombinator.com/item?id=41854076 2. Yes, you got it! That's very much something we are building towards, and you hit it on the nail in describing how that will work and the utility it will provide to people across many industries from game dev to backend services.
- fwip 2y agoAwesome! Composable tools rule.