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> Make quality projects .. can be proactive What are some proactive ways? Ideally that cannot easily be gamed? I suppose test coverage and such things, and an
by cutemonster 2y ago
> Make quality projects .. can be proactive
What are some proactive ways? Ideally that cannot easily be gamed?
I suppose test coverage and such things, and an internal QA team. What I thought the article was about (before having read it) was having half of the developers do red team penetration testing, or looking for UX bugs, of things the other half had written.
Any more ideas? Do you have any internal definitions of "a quality project"?