3 ms·
Balancing or some movement mechanisms could be using AI.
by mewpmewp2 2y ago
Balancing or some movement mechanisms could be using AI.
- oblio 2y agoWhy would they, though? Aren't those doable just with flat our regular code plus isn't AI slow?
- ponty_rick 2y agoAI is a pretty broad term - its been used for generations to mean something intelligent seeming that isn't human. Certainly, computers running precompiled instructions also falls in that category.
- oblio 2y agoThat's pushing the term beyond its limits. Nobody reasonable considers ifs and dependency injection to be AI.
- mewpmewp2 2y agoIn video games a lot of these are considered AI though. Even racing cars adapting to a trajectory with some ability to overtake, correct, etc.
- oblio 2y agoThose are definitely exaggerations for marketing purposes. I find it incredibly silly that 20+ years after the first more advanced "AIs" in games like Half Life, we're still far from a point where I can fire up a game of Dota 2 with bots and have the bots behave constantly well at an intermediate level, so that I can turn Dota 2 into a solid single player experience (I don't have the time nor the patience, anymore, for managing a team of toddler brains for 30-60 minutes).
- ratedgene 2y agoYeah, I wouldn't classify mechatronics or bipedal locomotion as AI. It gets blurry when considering algorithms in control systems, but I wouldn't classify those as modern AI/ML systems.