4 ms·
But they did try to hide it. It's in some videos where one of them was trying not to admit they were remotely controlled and that "probably some AI is used"
by ratedgene 2y ago
But they did try to hide it. It's in some videos where one of them was trying not to admit they were remotely controlled and that "probably some AI is used"
- vardump 2y agoI read that "probably some AI is used" as that it's human controlled. Otherwise it would have been "completely AI controlled" or something similar. I think "AI" did control their walking. Although calling that AI is probably a stretch.
- mewpmewp2 2y agoBalancing or some movement mechanisms could be using AI.
- oblio 2y agoWhy would they, though? Aren't those doable just with flat our regular code plus isn't AI slow?
- ponty_rick 2y agoAI is a pretty broad term - its been used for generations to mean something intelligent seeming that isn't human. Certainly, computers running precompiled instructions also falls in that category.
- oblio 2y agoThat's pushing the term beyond its limits. Nobody reasonable considers ifs and dependency injection to be AI.
- mewpmewp2 2y agoIn video games a lot of these are considered AI though. Even racing cars adapting to a trajectory with some ability to overtake, correct, etc.
- oblio 2y agoThose are definitely exaggerations for marketing purposes. I find it incredibly silly that 20+ years after the first more advanced "AIs" in games like Half Life, we're still far from a point where I can fire up a game of Dota 2 with bots and have the bots behave constantly well at an intermediate level, so that I can turn Dota 2 into a solid single player experience (I don't have the time nor the patience, anymore, for managing a team of toddler brains for 30-60 minutes).
- ratedgene 2y agoYeah, I wouldn't classify mechatronics or bipedal locomotion as AI. It gets blurry when considering algorithms in control systems, but I wouldn't classify those as modern AI/ML systems.