3 ms·
Yeah, the Voodoo 1 converted a typically 320x240 pixel soup into 640x480 at about 60 fps - it was night and day, a 4x improvement. But 3dfx weren't really able
by barrkel 2y ago
Yeah, the Voodoo 1 converted a typically 320x240 pixel soup into 640x480 at about 60 fps - it was night and day, a 4x improvement. But 3dfx weren't really able to advance much. The Voodoo 2 and 3 were just more of the same, only faster and slightly higher resolution. They looked similarly blurry - aggressive MIP texture filtering. It felt like the people who made 3dfx take off were either pushed out or quit.
I don't think of the article the same way you though. It's just plucking out a somewhat arbitrary starting point for the lineage of what is the current top performance publicly available compute platform for not just graphics, but AI as well.