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It might be fine for casual players, but it would prevent serious and pro players from getting into the game. In Counter-Strike, for example, pro players (and o
by NotMichaelBay 2y ago
It might be fine for casual players, but it would prevent serious and pro players from getting into the game. In Counter-Strike, for example, pro players (and other serious players) practice specific grenade throws so they can use them reliably in matches.
- kqr 2y agoI'm not saying one can make specifically Counter-Strike on a non-deterministic engine -- that seems like strawmanning my argument. People play and enjoy many games with varying levels of randomness as a fundamental component, some even professionally (poker, stock market). This could be made such a game.
- monsieurbanana 2y agoEither the physics engine matter, in which case you want a deterministic engine as you said, or it doesn't like in a poker game and you don't want to spend much resources (manpower, computer cycles) into it. Which also means an off-the-shelf deterministic engine.