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Could we imagine parts of game elements to become "targets" for models? For example hair and fur physics have been notoriously difficult to nail, but it should
by Zealotux 2y ago
Could we imagine parts of game elements to become "targets" for models? For example hair and fur physics have been notoriously difficult to nail, but it should be easier to use AI to simulate some fake physics on top of the rendered frame, right? Is anyone working on that?