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NVIDIA's RTX Remix [1] suite of tools already does that. It doesn't require any model training or dozens of hours of pre-recorded gameplay either. You can drop
by qayxc 2y ago
NVIDIA's RTX Remix [1] suite of tools already does that. It doesn't require any model training or dozens of hours of pre-recorded gameplay either.
You can drop in low-res textures and have AI tools upscale them. Models can be replaced, as well as lighting and the best part: it's all under your control. You're not at the merci of obscure training material that might or might not result in a consistent look-and-feel. More knobs, more control, less compute required.
[1] https://www.nvidia.com/en-us/geforce/rtx-remix/ https://www.nvidia.com/en-us/geforce/rtx-remix/
- manmal 2y agoTIL, thanks for posting. The workflow I was sketching out is simpler though: Render a legacy game or low fidelity modern game as-is, and run it through a diffusion model in real time.