4 ms·
Yep, the fuzziness and opaqueness of ML models makes developing an entire game state inside one a non-starter in my opinion. You need precise rules, and you nee
by jsheard 2y ago
Yep, the fuzziness and opaqueness of ML models makes developing an entire game state inside one a non-starter in my opinion. You need precise rules, and you need to be able to iterate on those rules quickly, neither of which are feasible with our current understanding of ML models. Nobody wants a version of CS:GO where fundamental constants like weapon damage run on dream logic.
If ML has any place in games it's for specific subsystems which don't need absolute precision, NPC behaviour, character animation, refining the output of a renderer, that kind of thing.