3 ms·
The world model can still be rendered in very low res, and then the diffusion skin/remaster is applied. And this would also be an exciting route to go at remas
by manmal 2y ago
The world model can still be rendered in very low res, and then the diffusion skin/remaster is applied.
And this would also be an exciting route to go at remastering old games. I‘d pay a lot to play NFS Porsche again, with photorealism. Or imagine Command & Conquer Red Alert, „rendered“ with such a model.
- qayxc 2y agoNVIDIA's RTX Remix [1] suite of tools already does that. It doesn't require any model training or dozens of hours of pre-recorded gameplay either. You can drop in low-res textures and have AI tools upscale them. Models can be replaced, as well as lighting and the best part: it's all under your control. You're not at the merci of obscure training material that might or might not result in a consistent look-and-feel. More knobs, more control, less compute required. [1] https://www.nvidia.com/en-us/geforce/rtx-remix/ https://www.nvidia.com/en-us/geforce/rtx-remix/
- manmal 2y agoTIL, thanks for posting. The workflow I was sketching out is simpler though: Render a legacy game or low fidelity modern game as-is, and run it through a diffusion model in real time.