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It seems extremely unlikely to me that ML models will ever run entire games. Nobody wants a game that's "entirely indistinguishable from reality" anyways. If th
by Arch485 2y ago
It seems extremely unlikely to me that ML models will ever run entire games. Nobody wants a game that's "entirely indistinguishable from reality" anyways. If they did, they would go outside.
I think it's possible specific engine components could be ML-driven in the future, like graphics or NPC interactions. This is already happening to a certain degree.
Now, I don't think it's impossible for an ML model to run an entire game. I just don't think making + running your game in a predictive ML model will ever be more effective than making a game the normal way.
- jsheard 2y agoYep, the fuzziness and opaqueness of ML models makes developing an entire game state inside one a non-starter in my opinion. You need precise rules, and you need to be able to iterate on those rules quickly, neither of which are feasible with our current understanding of ML models. Nobody wants a version of CS:GO where fundamental constants like weapon damage run on dream logic. If ML has any place in games it's for specific subsystems which don't need absolute precision, NPC behaviour, character animation, refining the output of a renderer, that kind of thing.