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It's not that great yet. Given a model which can generate the game view in ~real time and a model which can generate the models and textures, why would you eve
by viraptor 2y ago
It's not that great yet.
Given a model which can generate the game view in ~real time and a model which can generate the models and textures, why would you ever use the first option, apart from a cool tech demo? I'm sure there's space for new dreamy games where invisible space behind you transforms when you turn around, but for other genres... why? Destructible environment has been possible for quite a while, but once you allow that everywhere, you can get games into unplayable state. They need to be designed around that mechanic to work well: Noita, Worms, Teardown, etc. I don't believe the "limitless physics" would matter after a few minutes.