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I understand your point, but in 0% of all cases would I hire an artist to create imagery for my personal blog. Therefore, I would think that market doesn't exis
by jsemrau 2y ago
I understand your point, but in 0% of all cases would I hire an artist to create imagery for my personal blog. Therefore, I would think that market doesn't exist.
- ruthmarx 2y agoYeah, I get that completely, I'm the same way. I just think it's interesting. It's kind of the same argument as piracy, since most people wouldn't pay for what they download if it wasn't free.
- jsemrau 2y agoI'd rather think it's the same argument as open-source and public domain. Currently, I am researching an agent that ReAct's through a game of TicTacToe. I am using a derivative of the open-source transformer's prompt
- ruthmarx 2y ago> I'd rather think it's the same argument as open-source and public domain. In the context of the point I made, it's definitely more similar to piracy, since the point was about taking advantage of something that if not free people would not pay for.
- ilkke 2y agoWhat is different in this case is that large companies are very likely looking to replace artists with ai, which is a huge potential impact. Piracy never had such risks
- jsemrau 2y agoI think this will only happen if you could selectively replace parts within an image selectively and reliably. There are still major problems even in Photoshops genaI application. For example, it is not possible select the head of a person on a picture and then type "smile" to make the face smile. We might get there eventually.
- earthnail 2y agoHowever, the blogs or newspapers or print outlets that used to hire them hired them because you couldn’t- it was a differentiator. That differentiator is gone, and as such won’t pay for it anymore. They’ll just use the same AI as you. This destroys the existing market of the artist. To be clear, my comment isn’t meant as a judgment, just as market analysis.
- jsemrau 2y agoI think it does not take into consideration how much thought and expertise goes into design work. Have a look at the recent controversy about the live-action shooter "concord" that failed spectacularly mainly due to bad character design. Here are two videos that explain that well. I don't think I would ever be capable of designing with that degree of purpose given a generative AI tool. [1] https://www.youtube.com/watch?v=mVyXUMJLzE0 https://www.youtube.com/watch?v=mVyXUMJLzE0 [2] https://www.youtube.com/watch?v=5eymH15AfAU https://www.youtube.com/watch?v=5eymH15AfAU
- ionwake 2y agoThanks for the links Im glad there are people who are experts at character design. For my untrained eyes it just looks like all of the characters are muddy coloured ( washed out greens brown etc ) AND they are pretty much all incredibly ugly. I think I saw one that atleast looked fashionable, the black sniper female. The older I get the more concerned I get that the larger the team that makes decisions the worse the decisions are, whats the word for this? Is there any escape? Teamfortress 2, took years and teams to build, but it was just perfect. I heard they had a flat structure which is even more confusing as to how they attained such an excellent product.
- hansvm 2y agoBureaucracy and hierarchy are much more damaging to good products than a large team. The flat structure and long timelines are how they overcame the limitations of a large team.