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I’ve been working on a complex game engine in C# 8 using Claude 3.5. I’m using Visual Studio so copying artifacts from Claude to VS, then replacing uploads in C
by ChicagoDave 2y ago
I’ve been working on a complex game engine in C# 8 using Claude 3.5. I’m using Visual Studio so copying artifacts from Claude to VS, then replacing uploads in Claude is a bit of a chore, but does provide good results.
There are definitely instances where Claude can’t solve a problem and I have to hand write the code and explain it.
It definitely gets confused with designing multiple modules together.
But there are times when it’s simply brilliant. I needed a specific inheritance pattern and Claude introduced the curious recurring template pattern, which had escaped my career. It’s not something I’d use in business code, but in this use case it was perfect.
Claude also helped me build a bi-directional graph to host my game world.
And Claude is phenomenal at unit testing whole projects, allowing me to find design flaws very fast.
My overall experience is that if you know what you’re building, GenAI can be extremely powerful, but if you don’t, I could see both good and bad results coming out.
The lessor experienced developer using it won’t know when it should direct the process in a certain direction and more senior developers will.