3 ms·
I'm thoroughly enjoying the philosophy side of these posts (like the how of representing various common abstractions in prolog), but I would love to see an actu
by bubblyworld 2y ago
I'm thoroughly enjoying the philosophy side of these posts (like the how of representing various common abstractions in prolog), but I would love to see an actual game implemented in prolog! Does anyone know of any examples that are more complex than simple text adventures?
Or any anecdotes from more experienced prologgers about the experience of writing a real game? At face value it looks like it would be very easy to accidentally tie yourself up in a knot of logical contradictions, but I guess there are tools in prolog land for debugging this kind of thing?