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Metal 3 (in 2022) added mesh shaders, which can be used to emulate geometry shaders. We (CodeWeavers) are doing this in (a fork of) MoltenVK, and Apple’s D3DMe
by mrpippy 2y ago
Metal 3 (in 2022) added mesh shaders, which can be used to emulate geometry shaders.
We (CodeWeavers) are doing this in (a fork of) MoltenVK, and Apple’s D3DMetal is as well.
- achandlerwhite 2y agoHi, is there a plan to submit these changes back up to MoltenVK?
- mrpippy 2y agoWe would still like the changes to be upstream but they may need more polish, and it spawned a conversation about the division of responsibilities between SPIRV-Cross and MoltenVK: https://github.com/KhronosGroup/SPIRV-Cross/pull/2200 https://github.com/KhronosGroup/SPIRV-Cross/pull/2200 https://github.com/KhronosGroup/SPIRV-Cross/pull/2204 https://github.com/KhronosGroup/SPIRV-Cross/pull/2204
- pmarreck 2y agoThanks for your efforts in this space!