4 ms·
Overall, if you are willing to deal with some annoyances, give it a try, it might cover your use cases. SteamVR is playable, but not at Windows level and rough
by rft 2y ago
Overall, if you are willing to deal with some annoyances, give it a try, it might cover your use cases.
SteamVR is playable, but not at Windows level and rough around the edges. I personally run an Index on a 4080 Super (previously 3080) via the SteamVR runtime. System details in case it matters: Arch Linux Zen kernel, X11 (i3), Nvidia drivers, SteamVR Beta, usually a recent Proton GE version. I remember playing Beat Saber, including modded [1], Until You Fall, Pistol Whip, Raw Data and After the Fall without issues. Non-steam applications outside Steam can also work, I have a launch script that sets up the env vars for Proton, should be easier via Lutris.
I see some problems however. VR itself is not as smooth as it should be, 100% playable, but not as smooth as I remember it ages ago on Windows or using a FOSS VR [4] stack (which has other issues). I don't really use SteamVR home, it sometimes takes a while to load. SteamVR window on the monitor has weird flickering issues, usually I can't get into its settings, likely i3 related. Firmware updates are mostly broken. No (I think) standby for the Lighthouses, I toggle them via Home Assistant and smart plugs.
Shout out to steamtinkerlaunch [2] for making certain settings easier to apply and ProtonDB [3] for tweaks if needed.
[1] https://github.com/geefr/beatsaber-linux-goodies https://github.com/geefr/beatsaber-linux-goodies
[2] https://github.com/sonic2kk/steamtinkerlaunch https://github.com/sonic2kk/steamtinkerlaunch
[3] https://www.protondb.com/ https://www.protondb.com/
[4] https://monado.freedesktop.org/ https://monado.freedesktop.org/ https://lvra.gitlab.io/ https://lvra.gitlab.io/