4 ms·
Yeah very much different constraints. I would send a screenshot if I knew I could make it public because the results look spectacular. Rendering at 60 to 120FPS
by therein 2y ago
Yeah very much different constraints. I would send a screenshot if I knew I could make it public because the results look spectacular. Rendering at 60 to 120FPS, perfectly smooth navigation, rendering even 10k OHLC candles without a hiccup.
- thot_experiment 2y agoDon't worry I'm ok without having my eyes burned out by the lack of proper subpixel AA on your fonts. :P 10k candles at 120 fps seems like you could absolutely do it in JS alone, though I suppose the app came first and wanting to deploy it to end users via a webpage is an afterthought. Tbh writing performant JS for something like this isn't fun so despite my comments to the contrary you're probably making the right choice here.
- therein 2y ago> 10k candles at 120 fps seems like you could absolutely do it in JS alone I think so too. I think everything we have is entirely possible to achieve in JavaScript but you're spot on, writing performant JS like this isn't fun and harder to maintain. > Don't worry I'm ok without having my eyes burned out by the lack of proper subpixel AA on your fonts. :P Fair fair. It is definitely happening, more noticeable in certain situations. :)