3 ms·
> The people who are actually trying to build quality content are being forced to sink or swim - optimize for engagement or else be forgotten... There are many
by doctorpangloss 2y ago
> The people who are actually trying to build quality content are being forced to sink or swim - optimize for engagement or else be forgotten... There are many people involved in deep learning who are trying very hard to sell you the idea that in this new world of big-data...
It's always easy to talk about "actually trying to build quality content" in the abstract. Your thing, blog post or whatever, doesn't pitch us a game. Where is your quality content?
That said, having opinions is a pitch. A16Z will maybe give you like, $10m for your "Human Generated Authentic badge" anti-AI company or whatever. Go for it dude, what are you waiting for? Sure it's a lot less than $220m for "Spatial Intelligence." But it's $10m! Just take it!
You can slap your badge onto Fortnite and try to become a household name by shipping someone else's IP. That makes sense to me. Whether you can get there without considering "engagement," I don't know.
- johnnyanmac 2y agofwiw, the author: >My name is Daniel Holden. I'm a programmer and occasional writer currently working as a Principal Animation Programmer at Epic Games and doing research mainly on Machine Learning and Character Animation. Their quality content is assuredly building tools for other professionals. So, B2B. A very different kind of "content creator" than those working B2C. And their pitch itself is already done, likely being paid 200k+/yr to directly or indirectly help make Fornite look better or iterate faster. So... mission accomplished? How Epic is sourcing their deep learning tech will be interesting to see in the coming years as society figures out boundaries on AI tech.