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WeirdGloop is supposedly profitable despite having only a single, non-intrusive banner ad. It's perfectly possible to run forums/wikis/etc. on even just the fre
by Ukv 2y ago
WeirdGloop is supposedly profitable despite having only a single, non-intrusive banner ad. It's perfectly possible to run forums/wikis/etc. on even just the free tier of Cloudflare/Oracle OCI.
The issue is that Wikia/Fandom, Reddit, etc. subsumed most other alternatives by offering what was for a long time a legitimately convenient and decent-quality service, but now that communities are too locked in to move (due to intentional measures like changing forking policy, and the community having to fight against network effect/SEO) they enshittify to squeeze out profit. Result is a worse site than if Fandom/etc. had never existed.
Relatively optimistic about movement towards structures that resist this kind of exploitation.
- mardifoufs 2y agoFor the RuneScape wiki at least, they seem to have a paid agreement with jagex to maintain the wiki. Which makes a lot of sense, the game devs probably want to have a good wiki for their own game (especially for a game like RuneScape). Not sure if that's the case for the other wikis they host, though.
- dianliang233 2y agoThat is correct. However the jagex funding is not really enough[1] so they added ads. The League wiki seems to be also under this model, but I suppose they got a better deal. The Minecraft Wiki doesn't have any ads at all, and it's just been feeding off by the runescape wikis. [1]: https://runescape.wiki/w/Forum:Funding_the_wikis https://runescape.wiki/w/Forum:Funding_the_wikis
- mardifoufs 2y agoWoah, I didn't know that what jagex has paid for basically only covers the infrastructure. It's crazy considering how central the wiki is (because the game is very far from "self documenting"). Thanks for the info!
- hombre_fatal 2y agoWeirdGloop also runs wikis for the biggest, most active games and communities in the world. I'm more concerned about the rest of the wikis like the example I gave where I'm googling for game mechanics for a dead game. You can migrate wikis away from Fandom. The OP is about doing just that. The problem is that there's rarely the will because it's a hobby endeavor for tiny communities, and until you last as long as the Fandom alternative would last, it wasn't even necessarily the right thing to do. You can't just migrate and call it a day. You have to stick around for another decade so people can find that information long after you've lost interest in the game and fiddling with MediaWiki.
- Ukv 2y ago> WeirdGloop also runs wikis for the biggest, most active games and communities in the world Most of the costs are those that scale up/down by activity - MediaWiki itself is free/open-source and the wiki's content is contributed for free by volunteers. Also, keep in mind I'm not saying that each wiki needs to be individually self-hosted. Can be a host the size of WeirdGloop but made up of smaller game wikis, for instance. > I'm more concerned about the rest of the wikis like the example I gave where I'm googling for game mechanics for a dead game. Prospects for long term information accessibility are pretty terrible on sites aggressively squeezing out all the profit they can. See Reddit eliminating archives and third party clients and then cutting off all search engines that don't pay, or mass deletions of user content by sites like Photobucket/Imgur/etc. > You can migrate wikis away from Fandom. The OP is about doing just that. With significant difficulty, fighting against both Fandom's policies and SEO/network effects. The OP lists "wiki communities need to be able to freely leave their host" as the primary rule for "How to not turn into Fandom 2.0". > You have to stick around for another decade so people can find that information long after you've lost interest Hence ability and willingness to pass on the torch is critical - so that the information doesn't die with one person or company.