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Even with the relatively strong tooling for 2D art it's still very difficult to push the generated image in novel directions though, hence the heavy reliance on
by jsheard 2y ago
Even with the relatively strong tooling for 2D art it's still very difficult to push the generated image in novel directions though, hence the heavy reliance on LoRAs trained on prior examples. There doesn't seem to be an answer to "how would you create [artists] style with AI" that doesn't require [artist] to already exist so you can throw their life's work into a blender and make a model that copies it.
I've found this to be observable in practice - I follow hundreds of artists who I could reliably name by seeing a new example of their work, even if they're only amateurs, but I find that AI art just blurs together into a samey mush with nothing to distinguish the person at the wheel from anyone else using the same models. The tool speaks much louder than the person supposedly directing it, which isn't the case with say Photoshop, Clip Studio or Blender.
- jncfhnb 2y agoShrug. That’s a very different goal. Yes, if you want to leverage a different style your best bet is to train a Lora off a dozen images in that style. Art made by unskilled randos is always going to blur together. But the question I feel we’re discussing here is whether a dedicated artist can use them for production grade content. And the answer is yes.
- RunSet 2y agohttps://www.kiplingsociety.co.uk/poem/poems_conundrum.htm https://www.kiplingsociety.co.uk/poem/poems_conundrum.htm