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> it’s simple enough in Unreal Engine The color of physical metallic gold is outside of sRGB color space. Maybe you could get close enough to fool people with
by reaperman 2y ago
> it’s simple enough in Unreal Engine
The color of physical metallic gold is outside of sRGB color space. Maybe you could get close enough to fool people with some of the best modern HDR's (I don't know), but for most of the history of modern computing it didn't matter how good you were at digital animation -- no display could display the color "gold" even if you could mathematically compute the right color.
- numpad0 2y agoIt's just orange, reflective orange. The italics part is the rest of the owl.
- beeflet 2y agoI'm not an expert on color profiles and HDR stuff but it seems like the kind of thing that's possible with PBR and the right color profiling, which isnt too modern. I'm sure that there are some colors in the human-visible range that aren't covered by sRGB but idk if gold is one of them
- cvz 2y agosRGB is a red herring here. There are colors outside the sRGB gamut, but those colors are all very saturated. "Gold", including the color of the actual metal, isn't saturated enough to be among them. The real problem is that gold is a mirror. It's shiny and changes appearance based on viewing angle and environment. A computer can only simulate that for the scene within the computer. It can't make the image itself more or less shiny than the physical monitor. Without the shininess, gold just looks like a dirty yellow.