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> Making a game engine is a very concrete task To me it means playing with tech without making anything that’s useful. You can’t make any design tradeoffs with
by tightbookkeeper 2y ago
> Making a game engine is a very concrete task
To me it means playing with tech without making anything that’s useful. You can’t make any design tradeoffs without a game in mind.
Every engine I’ve seen written in isolation gets immediately gutted as soon as it needs to make something work.
First you hack through all your abstractions to get the critical path up and then you essentially write each feature again.