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An interesting example of someone who structured their game in a way that was easy to port is Caves of Qud. Supposedly he got it from Unity to Godot (after the
by runevault 2y ago
An interesting example of someone who structured their game in a way that was easy to port is Caves of Qud. Supposedly he got it from Unity to Godot (after the pricing fiasco) in a pretty short amount of time.
https://www.reddit.com/r/gamedev/comments/16lphwe/caves_of_qud_dev_ports_his_game_from_unity_to/?rdt=64502 https://www.reddit.com/r/gamedev/comments/16lphwe/caves_of_q...