3 ms·
right, but if none of the software uses it, the hardware is pretty worthless.
by adgjlsfhk1 2y ago
right, but if none of the software uses it, the hardware is pretty worthless.
- KeplerBoy 2y agoVideo software doesn't need to license the codec if the GPU driver takes care of it, right? If hardware accelerate decoding works, you just feed the binary video blob to the driver and it returns decoded frames.
- SahAssar 2y agoI'm not sure what requires a license as MS sells/sold a package to enable h265 even on devices that have hardware support, so some software fee seems to be required: https://apps.microsoft.com/detail/9nmzlz57r3t7?hl=en-us&gl=US https://apps.microsoft.com/detail/9nmzlz57r3t7?hl=en-us&gl=U...
- pjmlp 2y agoProprietary software doesn't have such issues.
- acdha 2y agoThat’s only true if you’re writing the codec. If you’re calling the system APIs, you’re using Microsoft or Apple’s license. The last time I looked it was worth supporting because there was a 20 point gap in hardware support but that’s closed as each generation of hardware adds AV1 support.