3 ms·
Good stuff, and I hope I didn’t come across too rude but 10k parallel is not a problem for even basic setups to manage, it’s a problem solved many different way
by bilekas 2y ago
Good stuff, and I hope I didn’t come across too rude but 10k parallel is not a problem for even basic setups to manage, it’s a problem solved many different ways some out of the box some not. Maybe your question was phrased wrong. But hit into 10kk parallel, there’s an interesting metric to discuss optimization.
I’m reminded of the quasi meme “You have designed an infinitely scalable service for 10 clients “
- softfalcon 2y ago10k parallel users I agree, but 10k receiving all updates from the other 9999 and vice versa can become quite a complex problem to solve. Especially within time (latency), monetary hosting cost, and accuracy constraints. For example, an MMO town with 10,000 connected clients all viewing the same complex session state of all other users and entities in one town. That’s a lot of room for error. Or am I missing something? That scenario is complex to me and has remained complex to me despite my various times building it out for various products.