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Granted, but I don't think there are many people / teams who are capable of writing their own engine and then fail to port a few thousand lines of game logic. S
by Buttons840 2y ago
Granted, but I don't think there are many people / teams who are capable of writing their own engine and then fail to port a few thousand lines of game logic. So I stand by my advice that if you decide later to write your own engine, porting the logic will not be the difficult part.
- johnnyanmac 2y agoyou'd be surprised. It really comes down to how tightly you couple yourself to engine features. It can be as easy as copy/pasting your code or so annoying that a fresh re-write is faster.