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Apple is implementing it. They are just slow. There's no point in a web standard that Apple won't implement as long as they hold a monopoly on iOS browser engin
by modeless 2y ago
Apple is implementing it. They are just slow. There's no point in a web standard that Apple won't implement as long as they hold a monopoly on iOS browser engines.
- bsder 2y agoJust like Microsoft was slow about web standards in IE6. <rolls eyes> Tell Apple to fuck off and roll it out--designers will flock to Teh Shiny(tm). When enough designers can't run their glitzy web thing, Apple will cave.
- vetinari 2y agoGoogle and Mozilla are also pretty slow. Google still doesn't support it on more than some SoCs on their own Android, leaving the bulk of the market unsupported, never mind Linux. Mozilla also got lost somewhere.
- johnnyanmac 2y agoYeah, they weren't much faster with adopting WebGL nor Vulkan nor OpenGL ES either (even if it did indeed suck). Something tells me the business incentive isn't there as much for high performance on the web compared to desktop nor even mobile (which is starting to increase demand as Asia makes more AAA esque games for mobile). It's also not like advancement has been a priority for tech this decade so far.
- pjmlp 2y agoLets put it this way, a decade after WebGL 1.0, still there aren't any usable developer tools on browsers to sanily debug 3D rendering. To the point most studios would rather use something like streaming, where at least they enjoy the convenience of tooling like RenderDoc, PIX, Instruments, NInsight,....
- jdashg 2y agoIt is not easy to write a safe and robust intermediate graphics driver from scratch that is secure and runs everywhere, even as the spec continues to change in response to implementation experience.