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>All weapon systems that consist of an expensive vehicle and an expensive-to-train crew are being re-evaluated against drones right now. Worth mentioning that
by OliveMate 2y ago
>All weapon systems that consist of an expensive vehicle and an expensive-to-train crew are being re-evaluated against drones right now.
Worth mentioning that this already happened to an attack helicopter 20 years ago! The Comanche[0] was a revolutionary recon/attack helicopter with some mental stealth engineering behind it - everything from limiting sound profile via blade design & fenestron, a radar presence a fraction of an Apache, they even directed the exhaust down the tail boom so that the heat generated could easily be dissipated by the tail rotor!
Unfortunately for helicopter nerds, UAVs were a fraction of the price, suitable for recon and attack, and pilots could survive it being shot down.
[0] https://en.wikipedia.org/wiki/Boeing%E2%80%93Sikorsky_RAH-66_Comanche https://en.wikipedia.org/wiki/Boeing%E2%80%93Sikorsky_RAH-66...
- navbaker 2y agoI spent tons of hours as a kid playing Comanche on our old 486!
- hyperbovine 2y agoThe voxel-based graphics and resulting frame rate were one of those distinct “wow” moments I had while gaming as a kid. Up there with playing Doom or Flight Simulator for the first time.
- vFunct 2y agoMy game of choice was Gunship on the Commodore 64, the AH-64 Apache attack helicopter simulator from Microprose. Spent YEARS playing that. Best part was the instruction manual that came with it that was basically a guide of all the military equipment of the Soviet Union that you could target in the game.
- xbar 2y agoThank you for mentioning it. It was a revelation.
- the_af 2y agoGunship 2000 here! I loved that it had a dynamic campaign where the frontline moved according to how well you did. Before that, I also enjoyed LHX. > Best part was the instruction manual that came with it that was basically a guide of all the military equipment of the Soviet Union that you could target in the game. Do you remember what the copy protection was for MicroProse's F-19 Stealth Fighter? It was the silhouettes of US and Soviet fighters and bombers from the Cold War era: "identify this aircraft". Somehow they thought my teenage self, obsessed as I was with Cold War military tech, wouldn't learn the shapes. It's how I learned the shapes of most fighter jets. Yes, I had a pirated copy. We all did back then, legal games were unheard of.
- alisonatwork 2y agoIf you remember LHX fondly, there's a new game out with similar aesthetic: https://store.steampowered.com/app/1906230/Thunder_Helix/ https://store.steampowered.com/app/1906230/Thunder_Helix/ Still EA for now, but it looks promising.
- debo_ 2y agoWow, it looks almost exactly like LHX. You weren't kidding. But can I watch from the viewpoint of my TOW missile camera, I wonder... Thanks for the link.
- keyle 2y agoThat guy has been very active on twitter since the start of the development of the game. I don't have his account anymore since I stopped caring about twitter but ... he's probably still there journaling! -- edit: I don't like half assed comments so I went and dig him up https://x.com/HiddenAsbestos https://x.com/HiddenAsbestos
- pferde 2y agoI only learned like 4-5 of those shapes, and kept restarting the game until I got one of those. :)
- CoastalCoder 2y agoMe too! And in retrospect, it's amazing what they managed to pull off with the C64's limited hardware.
- debo_ 2y agoComanche, LHX Attack Chopper, Gunboat and Wolfpack. A handful of military sims meant hundreds of pages of specs to sift through -- best copy protection I ever had to deal with. I probably spent more time reading the manuals than I did playing the games.
- mdaniel 2y agoSame fond memories about LHX and F117A. While searching, I was shocked how much my recollection of that experience vastly differed from its actual graphics: https://www.myabandonware.com/game/lhx-attack-chopper-xo#screentabs https://www.myabandonware.com/game/lhx-attack-chopper-xo#scr... I don't recall having played Comanche in order to compare the two. The other game I spent innumerable hours in was F117A [1] - partially because -- again, my recollection -- one had to damn near real-time fly from the base to the target and then back, all the while in stealth mode, which usually meant going slow and terrain hugging 1: https://www.myabandonware.com/game/f-117a-nighthawk-stealth-fighter-2-0-185#screentabs https://www.myabandonware.com/game/f-117a-nighthawk-stealth-...
- debo_ 2y agoYes, I also played a ton of F117A. The terrible graphics were actually what let me run it and LHX, I had an anemic 386. I only got to play Comanche at my uncle's house. LHX actually looks exactly as I remember it. I remember those blocky polygons very fondly.
- animal531 2y agoI played F-117A, but my favourite by far was definitely F15 Strike Eagle II: https://www.myabandonware.com/game/f-15-strike-eagle-ii-n6 https://www.myabandonware.com/game/f-15-strike-eagle-ii-n6 Around the time of F-117A I discovered Jetfighter II which felt a lot smoother handling wise, it was great to just fly around doing stunts to be honest. I spent a lot of time just doing carrier take-offs with an immediate 360 and back into landing. https://www.myabandonware.com/game/jetfighter-ii-advanced-tactical-fighter-12r https://www.myabandonware.com/game/jetfighter-ii-advanced-ta...
- 01HNNWZ0MV43FF 2y ago
- rjurney 2y agoFlying down canyons was so much fun, like a trench run.
- animal531 2y agoToday its graphics look so outdated, but back then it was amazing how you could fly through valleys to get to targets. There were a few games like Comanche, X-Wing, Magic Carpet and Descent that felt like they really pushed the technology while trying to show how we could utilize 3d in a different way from the other titles of the time (which were usually all FPS games).
- navbaker 2y agoOh yes, I found Comanche after playing Tie Fighter to death!
- shiroiushi 2y agoYeah, that was an amazing helicopter, and it's really too bad it was cut, but as you say, it just didn't make economic sense any more when UAVs were invented. I guess it's something like the Japanese battleship Yamato, with the largest guns ever installed on a warship. It was amazing, but easily sunk by airplanes flown from aircraft carriers, so it was already obsolete when it was launched.
- bluGill 2y agoaircraft carriers are even more vulnerable. battleships are obsolete not because they are easy to sink but because airplanes are more versitle for most purposes. When doing a shore assult a battleship is more useful than airplanes but that is not enough to be worth the cost of running them.
- ethbr1 2y agoOne reason airplanes are more versatile is because they're modular. You can swap a carrier air wing to 2 years newer planes. You can't swap a battleship to 2 years newer tech.
- bluGill 2y agoThe versatility is about range. That you can swap them out is a nice bonus, but range compared to the big guns is the real key.
- lazide 2y agoAirplanes can do over the horizon missions. Battleships aren’t useful for that. Missile cruisers/destroyers are the battleship replacements. But airplanes can also carry and launch missiles even better, with some warning and planning. Battleships are useful for the naval equivalent of a bar brawl or a street gang fight. Aka up close, nasty, ‘punch them in the face until they can’t get up again’. They’re the equivalent of Mike Tyson in his prime for that. Which even now would have some PR value, and no matter the time period will always be a spectacle. But tactics have evolved more since then, and we just don’t have those type of fights that much anymore. And when we do, we just bring a ‘gun’ instead of relying on our ‘fists’. Of course, anything is possible and maybe we’ll turn New Jersey into a spaceship to fight our space naval battles in a hundred years. Odds are low though.