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Could Apple have Google-like restrictions in the future? Or are we kinda fucked because Apple already "won"?
by a_wild_dandan 2y ago
Could Apple have Google-like restrictions in the future? Or are we kinda fucked because Apple already "won"?
- onlypassingthru 2y agoContradictory rulings are fodder for Supreme Court dockets.
- tiledjinn 2y agoApple wasn't ruled not a monopoly. It was ruled that Epic failed to bring convincing evidence and arguments. So yes, Apple could be subject to similar restrictions in the future. Either through another monopoly case, or [imo more likely] regulation.
- benoau 2y agoIn the coming weeks or months the judge in the Epic case will decide if gacha games can link directly to their own payments without Apple, that threatens 70% of spending on the App Store in Apple's worst-case scenario (per the Epic case it was revealed 10% of users do 70% of spending, in such games). Minus the tens of billions in annual fees on gacha games, and with litigation and regulation around the world I think they will just abandon their most contentious restrictions. On top of that is the DOJ antitrust case starting next year. On top of that is the stalled, but not dead, legislation that would bring the US somewhat aligned with the EU in terms of competition. I don't think Apple weathers all of this without broadly opening-up iOS. https://en.wikipedia.org/wiki/American_Innovation_and_Choice_Online_Act https://en.wikipedia.org/wiki/American_Innovation_and_Choice...
- ericmay 2y agoApple would probably just start charging gigantic fees for apps that meet certain criteria to replace some of the lost revenue or maybe even drive higher and more consistent revenue. If I recall correctly, that’s what they did in the European Union. I’m not very convinced that “opening up” the Apple App Store will amount to much but I know this is a contrarian view. Changing the accounting to decide what split multi-billion dollar company Epic gets versus multi-hundred-billion dollar Apple gets has nothing to do with innovation or competition, and this is particularly true in gaming. In fact, it seems like these rulings are likely to have the opposite intended effect on new and innovative apps as costs to do business increase and navigating publishing across various app stores will come with their own rules, costs, and headaches all the while establishes firms who already have the resources can create their own app stores and further extract rent. Epic charges I think 12% or 17% on their store? Maybe the costs are lower than Apple, idk, but now Epic who is your competitor dictates what you publish on their store and you get the privilege of paying them to do so. I think we’re cutting off the head of a snake and it’s growing 10 more in response.
- talldayo 2y ago> Changing the accounting to decide what split multi-billion dollar company Epic gets versus multi-hundred-billion dollar Apple gets has nothing to do with innovation or competition, and this is particularly true in gaming. I vehemently disagree. When a user buys a game, where does their money go? On the desktop, their money is sent to the storefront where the game was bought. Their payment is processed, the service's fee is exacted, and the user is given their game while the developer is paid their revenue. This is true even for MacOS, where the Mac App Store offers it's own experience in fair competition with Steam and other third-parties like GOG. iOS is unique in attempting to appear as a multi-purpose computer while also restricting user options to a small subset of profitable selections. That is not fair, to anyone. > In fact, it seems like these rulings are likely to have the opposite intended effect on new and innovative apps Pending evidence, you're just wrong. As a user of Android I will tell you from firsthand experience that my absolute favorite apps would not exist without sideloading. MacOS and Windows simply wouldn't have games at all if their distribution terms weren't free enough to attract publishers. And if you sort the iOS app store by top-grossing games, you'll quickly realize that the iPhone doesn't have real games either. Publishers like Nintendo left after their initial experiments - others like Epic and Microsoft were literally forced to leave. You say that Epic's fee is just as bad as Apple's, but you don't substantiate how that's worse for users. Having two similar fees encourages competition - it creates an incentive to innovate in delivery and provide a superior service to users. Apple can charge twice as much if they want, but they (same as Epic) have to justify their pricing for it to compete fairly. Currently Apple answers to no one, which creates an obvious price fixing incentive on their behalf. This is demonstrably anticompetitive. > I know this is a contrarian view. Have you ever considered that it's not contrarian, and just wrong? People are eager to look at this from an "us vs them" perspective rather than an "profitability vs righteousness" one. Apple's stance is literally indefensible. When asked to justify their market position, the absolute best defense HN can present is that Apple abused the market first and never reneged their abuses. It's time for us to stop giving Apple a benefit of the doubt they don't deserve - the iPhone is not an appliance, and can be perfectly profitable without service revenue despite Apple's complaints.
- ericmay 2y ago