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> None? So you are a professional Colorist using Premiere and Lumetri? /s Sorry, missed you included Resolve in there, although Resolve's actual market penetra
by robenkleene 2y ago
> None? So you are a professional Colorist using Premiere and Lumetri? /s
Sorry, missed you included Resolve in there, although Resolve's actual market penetration in as an NLE (i.e., directly competing with Premiere) is hard to evaluate (it's obviously the market leader for color grading). Prosumers love it as an NLE though.
Your follow up comments put things in a different context and I wouldn't have replied the way I did if I had read them first. E.g., in the follow-ups you're stating you've managed to replace your workflow in these areas with these applications, which is great and useful information. But that's a different framing than the original comment I was responding to, e.g., "Creative Cloud products which can now be replaced:".
> So yeah, if a piece of software manages to cover my rent I consider it good enough.
My metric would be if people are choosing it for reasons other than price conscious or for values (i.e., it's better than the closed-source version because it's a better product not just inherently better for being open source). Not the easiest to evaluate, but that's what I'm looking for for evidence of the quality of these applications.
- atoav 2y agoI happen to teach in a university with time based media and film departments and I can assure you that among the next generation we have reached 50/50 Premiere/Davinci as NLE. I try to do one small editing project per year in Davinci and while Premiere is still better with material-intensive projects, davinci is is totally usable and comes with its own upsides. And thry have improved gradualy throughout the past years, so I expect them to catch up there. As for Blender, I was a Maya user before and never really looked back. Blender is also gaining a lot of traction in the recent years, especially since they introduced the Eevee renderer and decent grease pencil/2D animation workflows. I can't speak for all segments of the professional market, but Blender is good enough to earn a living with it, while not feeling you are trying to paint the Mona Lisa in paint, as of now. And more importantly: it is improving at a quicker pace than most other software and that includes commercial ones.