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> Given media storage capacity I wonder what percentage of that was given to death scenes in Sierra games? In e.g. Space Quest 3, there were a lot of gruesome,
by sillywalk 2y ago
> Given media storage capacity
I wonder what percentage of that was given to death scenes in Sierra games? In e.g. Space Quest 3, there were a lot of gruesome, unexpected ways to die.
- ethbr1 2y agoI meant it from the perspective that games had to be made longer (in terms of playthrough) without using more bytes. And killing the player and making them replay the game adds a LOT of playtime. Also, and probably more importantly, I feel like gamers' attention spans and tolerance for bullshit was higher. We mostly played games because we were bored. If not {game}, then what? We didn't have access to the everything, whenever, wherever post-mobile-internet, on-demand world. The web was slow, static, and sucked for ~1980-2005. (Flash was a poor substitute for real games) That's a fascinating question though... how much disk space did death scenes take up?! I know in Another World it's non-negligible. :D