4 ms·
One of the great lessons of game design is that learning is fun. So games that require thought are more engaging and fun. There is a threshold where it isn’t f
by plasticchris 2y ago
One of the great lessons of game design is that learning is fun.
So games that require thought are more engaging and fun. There is a threshold where it isn’t fun, but that’s different from person to person. Lots of people like the souls games, myself included.
Try asking yourself, what isn’t a grind in my favorite game? Chances are that requires thought.
- Loughla 2y ago>what isn’t a grind in my favorite game? My all time favorite electronic games are (a) Descent [1995] and (b) Hillsfar [1989]. There is no grinding in those games, at all. >So games that require thought are more engaging and fun. It's not thinking, though. That's my whole point. It's memorization at best (souls games), and mindless point a to point b clicking at worst (Robocop Rogue City is the most recent example I can think of here). They're not puzzles, they're not thinking, they're just little achievement drips. I agree that learning is fun. The Dr. Brain and Gizmos and Gadgets were FANTASTIC back in the day. I would argue that games today don't really require a lot of learning. They're intentionally made so you feel a sense of accomplishment for just following the series of clicks. Maybe I'm just old and jaded. Who knows. Also, somebody needs to remake the Dr. Brain games. I just realized I need that in my life today.