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I remember reading somewhere, maybe in an essay by John Updike, that Abstract Expressionists like Jackson Pollock, who aimed to produce purely nonrepresentation
by tkgally 2y ago
I remember reading somewhere, maybe in an essay by John Updike, that Abstract Expressionists like Jackson Pollock, who aimed to produce purely nonrepresentational paintings, had to be careful that face-like figures did not appear in their works unintentionally. They wanted to create art that had aesthetic value without recognizable images, and the effect they were seeking would be destroyed by an accidental smiley face or two among the vigorous brush strokes and dripped paint.
- deleted 2y ago[deleted]
- card_zero 2y agoThat's happened to me with ordinary landscapes sometimes. Viewers: "there's a face in the clouds". Shit.
- notnaut 2y agoThe number of mountains named for the shape of a lady indicates plenty of us get confused like this all the time! ;)
- ano-ther 2y agoA friend in primary school used that to create comic faces: doodle randomly, find a face in the tangle and perfect it. Usually they were profiles with large noses and other exaggerations. Quite entertaining.
- AndrewKemendo 2y agoThis annoyingly persists in one of the first of a series of my large format plaster paintings My youngest daughter loves it so, I’m stuck with it luckily
- card_zero 2y agoHuh, an image search for "plaster painting" turns up lots of people doing basically stucco bas-relief, like back in antiquity. I had no idea this was trendy.
- AndrewKemendo 2y agoNot sure if it’s trendy or not but I have been seeing more people work with plaster recently. My process came out of years of drawing and painting while also learning drywall. My art is on my now abandoned IG: @kemendoart
- Garlef 2y agoI use midjourney to create images inspired by abstract art and I usually add '--no person' for this very reason. (I wanted to avoid the phrase 'create abstract art' since I don't want to claim that it actually is art (at least I wouldn't want to claim so here on HN))
- tashi 2y agoThat reminds me of the difficult constraint they must have had in making art and architecture for the game The Witness: nothing could ever accidentally seem to be, from any viewing place, one of the world's simplest shapes. Only by design.