3 ms·
>No One Lives Forever Interesting article and HN discussion from 2015 about this one: https://news.ycombinator.com/item?id=10710973 https://news.ycombinator.co
by r721 2y ago
>No One Lives Forever
Interesting article and HN discussion from 2015 about this one: https://news.ycombinator.com/item?id=10710973 https://news.ycombinator.com/item?id=10710973
My vote would be for Silent Storm (2003): https://en.wikipedia.org/wiki/Silent_Storm https://en.wikipedia.org/wiki/Silent_Storm
>The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them. Silent Storm also employs ragdoll physics for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their stopping power depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).