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Not everyone who plays MMOs are active participants. Majority of people in a guild are not active participants. A lot of them won't even get on a shared voice c
by lovethevoid 2y ago
Not everyone who plays MMOs are active participants. Majority of people in a guild are not active participants. A lot of them won't even get on a shared voice call anymore to listen to instructions during large group events.
A lot of MMOs also make active collaboration a complete pain, whether it's introducing a messed up matchmaking system, not dealing with bots, or adding new content that rewards you for going at it alone. A lot of content now is quite literally zero communication, not even a message in chat, just queue for group, do content and leave.
And people will spend 5+ hours a day doing that. Farming mindlessly as if it's a second job.
- Aerroon 2y agoMMOs have always been like that though. The forced group content is a later addition that not every game follows (eg OSRS). But that doesn't really mean anything. You're still sharing a virtual world. You see people pass you by, meet random people etc. They are still active participants, they just don't have to wait around for other people constantly (because that's what forced group content always turns into).
- brailsafe 2y agoAll of those have always been the case though, it only wasn't if it wasn't. It's not like nearly everyone was inclined to jump on Vent and raid, that's always been relatively few. Only more recently have there been some systems that make lower tier content less requiring of vocal comms, but for anything demanding it's still pretty typical.