4 ms·
A very nice book is "Designing Video Game Hardware in Verilog" by Steven Hugg and is part of a series of books that is supported by http://8bitworkshop.com/ ht
by jecel 2y ago
A very nice book is "Designing Video Game Hardware in Verilog" by Steven Hugg and is part of a series of books that is supported by
http://8bitworkshop.com/ http://8bitworkshop.com/
I am writing a book somewhat similar to this (currently in Portuguese, but later in English and other languages) using the Digital simulator in Java for the examples as schematics, though they can be exported as Verilog for implementation in FPGA boards.
https://github.com/jeceljr/LivroComputadoresEVideogames https://github.com/jeceljr/LivroComputadoresEVideogames
Each chapter represents a video-game console generation, with hardwired Pong and Soccer in the first chapter. I am now working on replacing the game logic in Soccer with a 16 bit version of RISC-V for the second chapter and then improving the video and sound to Colecovision levels. In chapter 3 we will have a 32 bit RISC-V with NES level graphics and sound, with a pipelined RISC-V with something like the Gameduino for chapter 4. The 8 Bit Workshop will let readers program the actual consoles from each era and not just our retro designs.