4 ms·
I would suspect a great deal of the "8 cpus" segment is really 8 physical cores with 16 vcores - but I could be wrong. Either way, those playing on 4K are most
by Alupis 2y ago
I would suspect a great deal of the "8 cpus" segment is really 8 physical cores with 16 vcores - but I could be wrong.
Either way, those playing on 4K are most likely to meet or exceed these hardware recommendations.
- evantbyrne 2y agoHopefully that is what they mean. I guess we'll find out what the actual performance needs are when it makes it to reviewers.
- prmoustache 2y agoOTOH, I understand the GPU requirement but why would 4K need extra cores of CPU and larger RAM than 1080p. Shouldn't the graphical heavylifting be mostly done on the GPU?
- jasomill 2y agoTaking my own Civ 6 experience as at least somewhat representative, I assume many 4K players use the extra resolution to expand visible area rather than solely to increase graphical detail. And more visible terrain means more bits independently animated (presumably) under CPU control, leading to increased CPU usage in typical 4K scenarios. It's also possible that the "high", "medium", and "low" referenced in the article don't only refer to graphics, but also include important gameplay settings like map size and number of rival civilizations that can significantly affect average per-turn wall clock time required to process enemy AI on a given CPU, which IME is a considerably more important metric than framerate when it comes to the playability of any Civ game.