4 ms·
this definitely isn't the case in my experience. I run Civ VI on a relatively high end desktop (5950x + 3080 Ti) and there is a very noticeable slowdown between
by momoschili 2y ago
this definitely isn't the case in my experience. I run Civ VI on a relatively high end desktop (5950x + 3080 Ti) and there is a very noticeable slowdown between turns with lots of Civs/city states on large maps
- toyg 2y agoYeah that is the case with V as well, even when you turn off all the bells and whistles.
- 0cf8612b2e1e 2y agoIsn’t that more the AI than the game mechanics? With zero knowledge of how it works, I would also expect that each tick is some trivial calculations to determine yield per square for each city (plains square starts at +1 * 3 workers * 1.2 improvement modifiers) and combat resolution. Deterministic calculations that should complete instantly.
- extr 2y agoYeah i don’t really see how the game math for something like Civ couldn’t be run on like, a calculator. It’s fully deterministic with a very low number (relative to many actual numeric computing problems) of inputs/outputs
- momoschili 2y agoI guess I'm not sure what you mean by game logic then. Unless you're playing multiplayer civ (which I think is pretty niche even for civ standards), the AI logic is kinda central to the game.
- Asraelite 2y agoBut the AI isn't even particularly sophisticated. They needed to make it cheat at higher levels to remain difficult. Sounds like a severe lack of optimization to me.